MuteSync
Overview
Smooth mute with synchronous requests
Discussion
Smoothly change the gain of all input channels to 0 (mute) or 1 (unmute). You have full control over the time that it takes to mute and unmute. Gain values applied are available on an optional second output pin.
Set the .asyncCommand or .syncCommand variable to 1 (UNMUTE) to change gain smoothly to 0 after unmuteTime ms. Set to 2 (MUTE) to change gain to 1 after muteTime ms. When asyncCommand is set, the set function returns immediately. When changing syncCommand, the set function returns only after the target has been reached.
The module uses a raised cosine window for muting and unmuting. For memory efficiency the module uses a complex recursion to compute the gain profile for the raised cosine.
Type Definition
typedef struct _ModuleMuteSync
{
ModuleInstanceDescriptor instance; // Common Audio Weaver module instance structure
INT32 isMuted; // Boolean for target gain: 1 means silence
INT32 asyncCommand; // Start changing the gain without waiting for completion: 1=unmute, 2=mute
INT32 syncCommand; // Change the gain and return only when finished: 1=unmute, 2=mute
FLOAT32 muteTime; // Muting time in msec
FLOAT32 unmuteTime; // Unmuting time in msec
INT32 compatSync; // When true, isMuted compatibility is synchronous
INT32 muteState; // Current muting action: 0=not set, 1=unmuted, 2=muted, 3=unmute changing, 4=mute changing
FLOAT32 currentGain; // Gain being applied to start of next sample block
FLOAT32 muteRotateI; // Imaginary part of multiplier to rotate phasor while muting
INT32 syncState; // Active synchronous target state
INT32 muteSamples; // Muting time in samples
INT32 unmuteSamples; // Unmuting time in samples
FLOAT32 muteRotateR; // Real part of multiplier to rotate phasor while muting
FLOAT32 unmuteRotateR; // Real part of multiplier to rotate phasor while unmuting
FLOAT32 unmuteRotateI; // Imaginary part of multiplier to rotate phasor while unmuting
FLOAT32 phasorR; // Real part of complex phasor used to compute cosine
FLOAT32 phasorI; // Imaginary part of complex phasor used to compute cosine
INT32 sampleTime; // Counts samples since the start of the active mute or unmute operation
} ModuleMuteSyncClass;
Variables
Properties
Name | Type | Usage | isHidden | Default value | Range | Units |
isMuted | int | state | 0 | 0 | 0:1 | |
asyncCommand | int | state | 0 | 0 | 0:2 | |
syncCommand | int | state | 0 | 0 | 0:2 | |
muteTime | float | parameter | 0 | 5 | 1:1000 | |
unmuteTime | float | parameter | 0 | 50 | 1:1000 | |
compatSync | int | state | 0 | 1 | Unrestricted | |
muteState | int | state | 0 | 1 | 0:4 | |
currentGain | float | derived | 0 | 1 | Unrestricted | |
muteRotateI | float | derived | 0 | 0.01309 | Unrestricted | |
syncState | int | derived | 1 | 1 | Unrestricted | |
muteSamples | int | derived | 1 | 240 | Unrestricted | |
unmuteSamples | int | derived | 1 | 2400 | Unrestricted | |
muteRotateR | float | derived | 1 | 0.9999 | Unrestricted | |
unmuteRotateR | float | derived | 1 | 1 | Unrestricted | |
unmuteRotateI | float | derived | 1 | 0.001309 | Unrestricted | |
phasorR | float | state | 1 | 0 | Unrestricted | |
phasorI | float | state | 1 | 0 | Unrestricted | |
sampleTime | int | state | 1 | 0 | Unrestricted |
Pins
Input Pins
Name: in
Description: audio input
Data type: float
Channel range: Unrestricted
Block size range: Unrestricted
Sample rate range: Unrestricted
Complex support: Real
Output Pins
Name: out
Description: audio output
Data type: float
MATLAB Usage
File Name: mute_sync_module.m
M=mute_sync_module(NAME, DEFSYNC, GAINPIN)
Create an extended floating-point smoothed mute module that supports a
group of synchronous variables for which the set function returns only
when the requested mute or unmute operation has completed. Muting and
muting smoothing is performed using raised cosine windows as in
MuteUnmute so that the gain reaches 0 or 1 after the specified time
constant.
NAME The name of the module
DEFSYNC Turns synchronous muting on/off (default = 1 = ON)
GAINPIN Indicator for adding a gain output pin
(default = 0 = OFF)
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