StatusSetV2
Overview
Sets status in other modules
Discussion
This module sets the status of other modules. This module differs from the original StatusSet in its use of backlash to inidicate relative hiearchy of the module to control. The usage here is consistent with the usage in the ParamSet module. See below for more detail.
Arguments:
MOD specifies the module/subsystem to be controlled. If a subsystem is specified, then this module will recursively act on all modules and subsystem within that subsystem. The name specified is relative to the level of the status_set_module.
The specified MOD name can either be an absolute or relative path from the status_set_module. The backslash character '\' before a module is used to denote a module one level up in hierachy. Multiple backslashes can be used to represent multiple levels of hierarchy. status_set_module is 'levelA.levelB.ss'
if MOD = 'foo'
then this denotes a relative path at current hierarchy. So this will attempt to locate a module with hierarchy name 'levelA.levelB.foo'
if MOD = '\bar'
then a module with hierarchy name 'levelA.bar' will try to be located.
if MOD = 'levelC.bar'
then a module with hierachy name 'levalA.levelB.levelC.bar' will try to be located
If MOD is empty, then this module will not do anything and will simply return. If MOD is invalid syntax or is not found in the system, this module will error out during prebuild.
Depending on the input, set the given module to:
bypass=1, mute=2, inactive=3, active=all else
Although there is no limitations to the number of channels or block size, only the 1st value of the 1st channel will be used for the status.
The setBehavior parameter specifies when other module's status should be set.
If setBehavior == 0, then the other module's status will be updated in the Set() function only when the status change detected.
If setBehavior == 1, then the other module's status will be updated instantly in the Process() function only if there is a change detected.
If setBehavior == 2, then the other module's status will be updated always in the Set() function.
If setBehavior == 3, then the other module's status will be updated always in the Process() function.
Type Definition
typedef struct _ModuleStatusSetV2
{
ModuleInstanceDescriptor instance; // Common Audio Weaver module instance structure
INT32 setBehavior; // Controls the behavior of setting status
INT32 prevStatus; // Previous status
INT32 nextStatus; // Status value from the input wire.
INT32 numModules; // Total number of modules this module controls
INT32* modIds; // Array to hold the object IDs of modules to set
ModuleInstanceDescriptor ** modPtr; // Points to the module to set
} ModuleStatusSetV2Class;
Properties
Name | Type | Usage | isHidden | Default value | Range | Units |
setBehavior | int | parameter | 0 | 0 | 0:3 | |
prevStatus | int | state | 1 | -1 | Unrestricted | |
nextStatus | int | state | 1 | 0 | Unrestricted | |
numModules | int | state | 1 | 1 | Unrestricted | |
modIds | int* | state | 1 | [1 x 1] | Unrestricted | |
modPtr | ModuleInstanceDescriptor ** | state | 1 | Unrestricted |
Pins
Input Pins
Name: in
Description: status value
Data type: int
Channel range: Unrestricted
Block size range: Unrestricted
Sample rate range: Unrestricted
Complex support: Real
MATLAB Usage
File Name: status_set_v2_module.m
M=status_set_v2_module(NAME, MOD)
Status Set Module. This module sets the status of other modules.
Arguments:
NAME - name of the module.
MOD - specifies the module to be controlled. If a subsystem is
specified, then this module will recursively act on all modules and
subsystem within that subsystem. The name specified is relative to the
level of the status_set_module.
The specified MOD name can either be an absolute or relative path from
the status_set_module. The backslash character ''\'' before a module
is used to denote a module one level up in hierachy. Multiple backslashes
can be used to represent multiple levels of hierarchy.
Example:
status_set_module is 'levelA.levelB.ss'
if MOD = 'foo'
then this denotes a relative path at current hierarchy. So this will
attempt to locate a module with hierarchy name 'levelA.levelB.foo'
if MOD = '\bar'
then a module with hierarchy name 'levelA.bar' will try to be
located.
if MOD = 'levelC.bar'
then a module with hierachy name 'LevelA.levelB.levelC.bar' will try
to be located
If MOD is empty, then this module will not do anything and will simply
return.
If MOD is invalid syntax or is not found in the system, this module
will error out during prebuild.
Depending on the input, set the given module to
bypass=1, mute=2, inactive=3, active=all else
Although there is no limitations to the number of channels or block
size, only the 1st value of the 1st channel will be used for the
status.